they were restricted according to their MB.
In the first Mega Man Battle Network game, 10 copies were allowed, reducing to 5 in Mega Man Battle Network 2, 4 in Mega Man Battle Network 3 to 5, and in Mega Man Battle Network 6. Standard Chips Basic chips that are unrestricted in any folder, except for number of copies allowed. These chips are used for battling purpose. The following ranks divide up the vast number of chips since Mega Man Battle Network 3: They vary in power and rarity and thus have different rankings. Codes are different in Mega Man Network Transmission, indicating if a Battle Chip can or not be used under specific situations, such as during a jump or while on ladders.īattle Chips are placed in a backpack in the games, with 30 of them being placed in a Folder. In some games, such as Rockman.EXE 4.5 Real Operation and Rockman.EXE WS, Battle Chips don't contain codes.
Besides letters, the * (Asterisk) code, introduced in Mega Man Battle Network 2, acts as a wildcard, allowing the player to load up more chips In both examples, these combinations lead to a Program Advance, where 3-5 chips are combined to form a stronger effect. For example, the chips Cannon A, Cannon B, and Cannon C have the same name, and the chips Sword S, Wide Sword S, and Long Sword S have the same code. Only chips of the same name or code can be selected in the Custom Screen.
Each Battle Chip has its own letter code.